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Essay: Examining Media Violence’s Effect on Kids

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  • Published: 1 April 2019*
  • Last Modified: 23 July 2024
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‘ It is difficult to set down in a definitive way what effect media violence has on consumers and young people. There are a number of reasons for this, but the main issue is that terms like “violence” and “aggression” are not easily defined or categorized. To a child, almost any kind of conflict, such as the heated arguments of some talk-radio shows or primetime news pundits, can sound as aggressive as two cartoon characters dropping anvils on one another (What do We Know About Media Violence?).

    Children have always been exposed to the media form very tender ages whether through access to video games , music, television and even the internet. Media violence can be deciphered in many ways and can be defined based on the angle and standpoint of how you look at it. Quite hard to state a definite way on what effects media violence has on children. There are however numerous effect on a child’s health learning problems,fear,normalization and desensitization. In today’s society technology and media is taking over that kids start going to the internet for advice,ideas,values and beliefs rather than going to their parents thus the ‘media’ playing a profound role in communication and socialization.

‘Representations of violence are not new. In fact, violence has been a key part of media since the birth of literature: Ancient Greek poetry and drama frequently portrayed murder, suicide and self-mutilation, many of Shakespeare’s plays revel in violence, torture, maiming, rape, revenge and psychological terror, and some of the most popular books of the 19th century were “penny dreadfuls” that delivered blood, gore and other shocks to the lowest common denominator (Why is Violent Media so Pervasive?). Now a days in the mass media, experiments states that violence sells.We spend more to consume violent media, but violent media costs less to export, it costs less to translate, and it has way fewer problems being picked up by markets in different cultures than ours.

The effect of violent media has been a public concern  for 50 years and during this time studies have been formed examining the effect according to a report written for physicians by Tara Nevins. This report provides an overview of the effect of media on youths behavior and health.Shows that kids develop learning problem , aggression and even fear.In today’s society of mass media violence ‘sells’ and not only do we support it but we spend amicable time on it. Violence is not difficult to understand guns, explosions and martial combat quiet easy to comprehend.

“TV repeatedly triggers our orienting response—the instinctive reaction to pay attention to any sudden, changing, or novel stimulus. This orienting response evolved in the species because it helps us identify potential threats and react to them. Media producers use features such as edits, cuts, zooms, pans, and sudden noises to continually trigger our orienting response. In short, they exploit basic psychological and biological mechanisms to get and keep our attention.”(Douglas A. Gentile, Media Violence and Children: A Complete Guide for Parents and Professionals)With that being said media violence has a huge impact on a child’s behavior and health. It is very common in civilized countries for a household to have at least one television, so profusely recurrent  that it is difficult to imagine a household without TV. This goes to exhibit  just how important it is . TV has been such a companion to kids that that it has  substituted  all but written material not only tv but other devices like games, ipods and smart phones.Sadly, violent programs jeopardizes our society / our future. “The children our future teach them well and let them lead the way…”

“High levels of time spent engaging in media can have a negative impact on romantic relationships, specifically on levels of relational aggression.” (Douglas A. Gentile, Media Violence and Children: A Complete Guide for Parents and Professionals.)Violent graphics on tv and  movies, have inspired people to do ridiculous things and act in a crazy manor like setting clothes on fire, throwing a drink in your spouse face and to the extent of even ‘pranking’ your partner in harmful ways to find  it ‘amusing’.Many case studies have proven that media violence can have negative effects on adolescent. It multiplies aggressiveness and antisocial behavior, makes them less aware to their surroundings, sensitive to violence and to victims of violence, and it multiplies their greed for more violence in games and movies and in real life. Media violence is especially damaging to young children, ages 12 and less than one, because they can not differentiate between real life and fake. Violent displays on tv and in movies may seem real to children and sometimes viewing these images not only can harm others but in turn  even traumatize them.  

Regardless of  the negative effects of media violence , the media has been known to promote the violence and  no changes have been made to deal with it and is worsening. People on a whole has exalted violence so much that movies such as “Ichi the killer”  “Power Ranger’’ and “robocop” are viewed as normal, daily entertainment. It’s scarce now to discover a kid’s cartoon that doesn’t display  some type of violence ;comedic aggression. What we do not recognize though, is that kids windup with problems. Unlike a lot of sensible intelligent  grown-up, most kids are slowly beginning to welcome violence in the media and claiming it to be ‘just a movie.’

“Research also shows that children who habitually view highly attention-grabbing media are more likely to have later attention and impulse-control problems, both of which are related to aggression and school performance”(Douglas A. Gentile, Media Violence and Children: A Complete Guide for Parents and Professionals).Aggression  in the media has been under a lot of examination in recent times it however managed to resurface as the capstone of numerous debates amongst society regardless of the fact that it is currently trending. Kids are increasingly becoming more hostile,unfriendly,bitter and even malicious . Straightaway mirrored at violence becoming distinguished amid adults. Teachers and parents continuously stress that the effect of violence in the media imposes on children future will they carry it into adulthood? Various cases have confirmed that violent media moulds the youth into violent adults (Huesmann)  being just one of the cases.It’s not as simple as saying “stop violence’’.“fewer than 5 percent of violent programs featured an anti-violence message. In other words, almost all TV violence is glamorized or celebrated in the storyline.”Media distributors should stop the  mass production and distribution of violence to children in the name of entertainment,very deceiving.Unless executives of these companies that produces videos games ect discontinue this mass production of violence, the deplorable tendency of violent kids to carry on. In the distinctive investigational researchers allocate that violence in films, games etc. increases the likelihood of aggressive. research on violent television and films, video games, and music reveals vague proof that media violence raises the chances of aggressive and violent demeanort in both expeditious and longterm contexts. Sound effects appears larger for milder than for more severe forms of aggression, but the effects on severe forms of violence are also indispensable when compared other violence risk factors’ affects.Young people have a tendency to be without doubt influenced by media for a miscellany of reasons.

Teens are able to find out what is bearable or unbearable through what the media depicts as against what their guardian teaches them.   Parents has grasped to be the sturdy eminent connection in their child’s life. Children exploit the media charisma to model acceptable or rather derogatory manners. Movies, music and video games display that it is acceptable to kill or hurt others.Young kids in fact, have difficulty differentiating reality versus fantasy. With that being said , mass media fails to consider that a young child cannot find out the outcome of being wounded during a violent act; it injures and one may not survive. Kids  brought into emergency facilities for treatment from these media forced accidents are willingly fluent with astonishment that their injuries truly injured.

Dramatic video games and music also  have exposures to violent behavior. On video games tends to amplify aggressive behavior in the short term. Youths who plays games that are violent afterward demonstrate more aggressive conduct,psyche and emotions than those who do not.

“Both physical and verbal aggression toward others may be assessed. The time period for testing the effects is short-from a few minutes to a few days after seeing the film-and normally there is no effort to test for permanent effects of the single revelation. With older teenagers and university students, physical aggression has often been considered by the enthusiasm of participants to impose an electric shock or a loud aversive noise on a peer.’’(THE INFLUENCE OF MEDIA VIOLENCE ON YOUTH Craig A. Anderson,1 Leonard Berkowitz,2 Edward Donnerstein,3 L. Rowell Huesmann,4 James D. Johnson,5 Daniel Linz,6 Neil M. Malamuth,7 and Ellen Wartella8)

    Kids used in these experiments  are usually given a  rationale for harming the other person. Studies shows that the introduction of tv which happened at different times in all communities has taken advantage of this disparity in timing to study TV’s effects on aggression within a society.

“Time-series analysis done using aggregated data on offense and media viewing to examine the effect of the introduction of TV on violence in the United States, Canada, and South Africa (where television came on the scene only recently), comparing crime rates prior to and subsequent to the introduction of television. He concluded that the introduction of television, joint with recurrent depiction of violent acts, increases interpersonal violence in a society. However, this study ought to be viewed with vigilance as there exists additional factors that may have influenced national crime rates simultaneously.”(THE INFLUENCE OF MEDIA VIOLENCE ON YOUTH Craig A. Anderson,1 Leonard Berkowitz,2 Edward Donnerstein,3 L. Rowell Huesmann,4 James D. Johnson,5 Daniel Linz,6 Neil M. Malamuth,7 and Ellen Wartella8)

Others believe that  not every kid is affected by media. In other words they believe that media has a minimum effects on some youth. Contains different factors such as age, gender, characteristics of the aggressive performer, portrayed justification and penalty of the aggression, social environment like influence of culture, children’s access to media in the home, influence of neighborhood, influence of parents, and the person’s moral principles.It should be noted that the principal effect was certainly aggression, and not violence and that an aggressive youth will turn out to be more aggressive after watching a violent movie; also children of lower intellectual aptitude watch more television and see more television violence. Children and youth spend more time consuming entertainment media than engaging in any other activity besides school and sleeping. There have been recent efforts to reduce the harmful effects of media violence on youth have taken various forms, including attempting to reduce the amount of media violence and its convenience to the youth and children. Encouraging and facilitating parental monitoring of children’s media access, educating parents and children about the potential dangers of media violence and changing youth’s mode of thinking to reduce the chance that they will impersonate the violence they see.

    Not only is movies harmful but even seeing it in new too, studies shows that witnessing violence in news reporting promotes imitative manners. There are countless sketchy reports of people imitating illusory violence. Regardless of the regularity of these alleged instances of a “pollution of violence,” however, there has been comparatively little research examining how news stories of aggressive events affect behavior. Studies prop up the perception of a corrupt effect, with some of the best evidence indicating that stories of a renowned person’s suicide enhance the chances that other people will also take their own lives. Studies of music videos and music lyrics have shown that Music videos are also of concern because these videos are sometimes replete with violence. Those without open aggressive content often have rebellious overtones and music videos are extensively watched by adolescents. Violent video games have recently surpassed violent music videos and even violent TV as a matter of concern to parents and policymakers. There are several reasons for this. First, children are spending most of their time playing video games. Second, a greater part of these games hold violence. Third, children involved in these games are dynamic participants not observers; they are at better risk of becoming antagonistic themselves. The impact of publicity to violent video games has not been premeditated as expansively as the impact of exposure to TV or movie violence; nevertheless, generally speaking, the outcome reported for video games to date are related to those obtained in the investigations of TV and movie violence (Anderson & Bushman, 2001).

Studies of Internet participation assert that the fundamental hypothetical ideology pertaining to the effects of exposure to media violence should be relevant to Internet media. Up till now, there are no available studies that address how exposure to Web-based media violence affects aggressive and violent behavior, attitudes, values, and feelings. Nonetheless, because of the image and interactive nature of Web material, we anticipate the effects to be very parallel to those of other visual and interactive media. The Web materials with violence tend to be video games, film clips, and music videos, and there is no reason to believe that delivering these materials into the home via the Internet, rather than through other media, would reduce their effects. Neuroscientists and cognitive psychologists have discovered that the human mind often acts as an associative system in which ideas are to a degree activated (primed) by linked stimuli in the surroundings (Fiske & Taylor, 1984).

An encounter with some occurrence or stimulus can major, or trigger, correlated concepts and ideas in a person’s memory even without the person being aware of this control. For example, exposure to violent scenes may activate a complex set of associations that are related to aggressive ideas or emotions, thereby momentarily escalating the convenience of aggressive opinions, approach, and scripts (including aggressive action tendencies). In other words, aggressive primes or cues make aggressive schemas more easily available for use in processing other incoming information, creating a temporary interpretational filter that biases subsequent perceptions. If these aggressive schemas are primed while certain events-such as ambiguous provocation-occur, the new events are more likely to be interpreted as involving aggression, thereby increasing the likelihood of an aggressive response. Priming effects related to aggression have been empirically established both for cues usually associated with violence, such as weapons (Anderson,Benjamin, & Bartholow, 1998). For example, the

mere presence of a weapon within a person’s visual field can increase aggressive thoughts and aggressive behavior.

Priming effects are often seen as solely short-term influences. Except that research by cognitive and social-cognitive scientists has shown that recurring priming and use of a set of concepts or schemas in due course makes them persistently available. In essence, commonly primed aggression-related judgment, emotions, and behavioral scripts become routinely and continually accessible. That is, they become part of the ordinary interior state of the character, thereby escalating the possibility that any societal encounter will be interpreted in an aggression-biased technique, and hence increasing the likelihood of aggressive encounters all through the individual’s life (e.g., Anderson &Huesmann, 2003). In addition to that, media propagates arousal and excitement in youth. Media violence is exciting (arousing) for most youth. That is, it increases heart rate, the skin’s conductance of electricity, and other physiological indicators of arousal. There is verification that this arousal can increase aggression in two different ways. First, arousal, regardless of the reason for it, can rejuvenate or reinforce everything an individual’s principal action propensity happens to be at the time. Thus, if a person is irritated or else instigated to aggress at the time increased arousal occurs, heightened aggression can result. For instance, if a person who is aroused misattributes his or her arousal to a provocation by someone else, the tendency to act uncompromisingly in reaction to that infuriation is amplified. This is because people tend to react more violently to provocations immediately after watching exciting movies than they do at other times.

Researchers at the Indiana University School of Medicine reported in 2006 reported that brain scans of kids who played a violent video game showed an increase in emotional arousal, and a consequent decline of activity in brain areas involved in self-control, reticence and concentration. To date, however, there have been no conclusive studies linking video-game violence to aggressive behaviour in youths. Emotional desensitization is another effect of media on the youth. Emotional desensitization refers to a drop in distress-related physiological reactivity to observations or thoughts of violence. When people who watch a lot of media violence no longer respond with as much offensive physiological arousal as they did primarily. Because the unpleasant physiological arousal (or negative emotional reactions) usually related with violence has an inhibitory influence on thinking about violence, condoning violence, or behaving violently, emotional desensitization (that is., the decrease of the unpleasant arousal) can result in a heightened probability of violent thoughts and behaviors (Huesmann et al., 2003).

In conclusion studies have proven that their is a link between aggression and children’s health from media violence and how it is not going to change because it have been glorified and justified and morally accepted despite the odds something needs to be done because the kids are the future.It is not clear that cutting down exposure to media violence will cut aggression and violence, it is less clear what sorts of interventions will produce a reduction in exposure. Some suggestions that counter attitudinal and parental-mediation interventions are likely to yield beneficial effects, but media literacy interventions by themselves are fruitless.In that case, meeting the larger societal challenge of providing children and youth with a much healthier media diet may prove to be more complicated and expensive, especially if the scientific, news, public policy, and entertainment communities fail to educate the general public about the real risks of media-violence exposure to children and youth.It should be renowned that real-world influences might diminish or abolish the aggression noted under experimental conditions.is possible and even likely that study participants might react differently in the laboratory when they realize their aggression will not have any negative consequences or retribution.

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