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Essay: Sony Global: Corporate Strategy and Business Portfolio Restructuring

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  • Published: 1 April 2019*
  • Last Modified: 23 July 2024
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  • Words: 1,406 (approx)
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Sony Corporation LLC

The limited liability company Sony Global is the employer to 117300 people, founded 1946, by Masaru Ibuka and Akio Morita in Tokyo, Japan. The headquarter is still located in Japan, managed by president and CEO Kenichiro Yoshida. The differentiated multi-business firm operates in three broad industries, namely: Finance, Electronics and Entertainment (B2B), while facing fierce competition. In spite of the least, the company is able to position its core products and services favourably over competitors, such as, in relation to the given market conditions. The net income of the fiscal year 2018 was, which represents an increase of year on year.

2. Corporate Strategy

The company emphasizes a long-term view, embodied in the three-year mid-range plan, in spite of the fast moving business environment. The core corporate mission statement, namely the co-creation of KANDO, did not change, since introduced in the first mid-range plan. Sony aims to seize its competitive advantage via the creation and delivery of KANDO. KANDO is felt and created by people, to stimulate excitement, wonder or emotional movement and ultimately, getting closer to consumers, users and creators. KANDO creates emotional value, while emphasis lies on the creation of social value. The least is aimed to be achieved by creating a Communities of Interest, who share a common denominator of emotional values and experiences, which is perceived as enrichment by the customer. To generate sustainable profitability across its three primary business areas, the entity manages business portfolios to reach three distinct corporate goals, as means of KANDO creation:

Sony Global targets an operating cash flow 2 trillion yen the course of three years, which are in turn to be invested in the company itself and its mission to create social value.

2. Business and portfolio restructuring

Before the strategic assessments of the different Business segments, we will revise restructuring activities to derive the role of the corporate parent. The corporation realigned its business portfolio and separated

some of its operations into either dedicated subunits or subsidiaries of different existing subunits, e.g:

Game & Network Services  (G&NS), Sony Interactive Entertainment LLC (“SIE”), Sony Video & Sound Products Inc. (“SVS”). To underpin competitive position in different business segments, as well as to enhance the overall synergy in creating KANDO, by increased management value dedicated from corporate for the different operations. Management value is derived from increased abilities to allocate strategic investments, resources and overall coordination and direction. The new entities conduct business more autonomous, the separated operations are enabled to be more effective and efficient and to better meet strategic objectives while emphasizing the company’s shared value (KANDO) culture.“Sony is implementing restructuring initiatives, primarily within the Music segment, targeting effectiveness and cost reduction and transformation initiatives to enhance profitability, business autonomy and shareholder value and to clearly position each business within the overall business portfolio.” The corporate parent revised its cost and profit structure on an ongoing basis, over the course of the “Transformation of Sony” of the past years. The findings led to seizing, or offshoring some conducting, such as battery production, while leveraging knowledge gained from close partnerships tp manufacturers and retailers. The Human Resource revision lead to a decreased workforce. The overall restructuring costs are depicted below( in YEN-DOLLAR):

3. Segments KANDO value chain.

Sony is the corporate parent to eight major business segments in different industries with many product and service categories. The following assessment broadly sums up how each Business Segment competes.

Game & Network Services (G&NS)

 Products and services in this segment include PlayStation®4, and one of the most successful network services, PlayStation Network (“PSN”), which attracts over 80 MIO users worldwide. It is the biggest Community of Interest, nurtured by ensuring strong connections with and between both: users and creators and hence, deliver KANDO. The company aims to attract new subscribers to PlayStation®Plus and create user engagement within the growing product and service experience of PlayStation, such as PS VR and PS Music. Other focus areas include enlarging content IP, in order to increase the value of the content and to improve value proposed to users.

Music (B2B):

Sony Music Entertainment Inc.(“SME”), Sony Music Entertainment Japan (SMEJ)

There was considerable economic decline between 1999 and 2014 in this market, due to the shift from physical to digital distribution and increased piracy. Paid streaming services like Spotify, who is considered as a business partner, have a high impact on consumer behavior and provide an increasingly valuable source of revenue. Digital distribution slowly recovers the market, which leads to an increase in profitability of the segment for the first time since decline. The emphasis lies on the quality content creation and creators of KANDO. The segment aims to maximise profits by strengthening music and anime content IP in quantity and quality, which amounts to 2.3 MIO songs owned by SME and its subsidiaries, recently complemented by 2.1. MIO Songs previously owned by EMI Music Publishing, whose content IP catalogue has already been managed by Sony before the recent acquisition. This wealth of IP increases market share tremendously, compared against competitors globally and serves as fertilizer to increase revenue from the streaming market. To defend its global position among the three biggest music publishers, …, the additional emphasis lies on discovery and management of potential artists, who enrich the portfolio of approximately 2000 signed artists(SME). The internet enables the least to serve niche markets and more sophisticated promotion ( Social media), which is one reason why indie labels and self-management activities are additional means to connect artists and customers. Sony aims to integrate horizontally by partnerships, mergers and acquisitions, e.g. the recent acquisition of  “The Orchard”, a self management platform for 350,000 indie artists. Further, content IP can be leveraged and marketed e.g. in  game and picture segments, which emphasises the value adding activities across the overall value chain.

Sony Pictures Entertainment Inc. (“SPE”).

This segment aims to increase profits in rejuvenation and reinforcing content IP. Value creation is shifted from value created by starts, with whom users identify, to stories, which enlarges the perception of KANDO. To create new communities of interest, the company engages in the market development of

Media Networks, which is an additional business opportunity to deliver visual based content and stories.

Branded Hardware

The interrelated business segments Home Entertainment & Sound (HE&S), Imaging Products & Solutions (IP&S) and Mobile Communications (MC) make up the category of branded hardware.

Sony aims to increase profits in the premium market by continuing to produce innovative high-end products, such as. Products and services offer solutions for recording, playback, watching and listening with “Innovative cutting-edge video and audio technologies”.  Therefore, branded hardware facilitate the composition and bridge the distribution of KANDO content between users and creators.  Sony aims to leverage core competencies across the given SBU’s, to strengthen its market position and to seize market opportunities in medical applications, AI and robotics. In doing so, the corporate adds value across business units.

Semiconductors, Semiconductor Solutions Corporation (“SSS”)

The global player has extensive knowledge in analog semiconductors, as well as in analog

CCD technology(image capturing, storing and analysis), which provides a source of competitive advantage over the fierce competition in the market, such as Intel, which is imperative considering short product life cycles and constant need for development. The knowledge is to be leveraged in Image Sensors, where the global player aims to defend its number one position in the market. The least however transitions from imaging to sensing, e.g. CMOS image sensors (AI, self-driving cars, IoT) with which the company seizes to position itself as market leader in the future.

Financial Services

This segment differs in nature from the otherwise interrelated markets and provides a high and stable revenue stream. Emphasize lies on nurturing close relations to customers, in using advances of FinTech to position itself even closer to the least in stressing Direct to customer Services. This is how this customer oriented segment contributes to the KANDO value chain.

4.  Outlook Strategic investments

One trillion yen of monetary resources, e.g. revenue from branded hardware and finance, will be invested strategically, e.g. in reinforcing content ip and the exploitation of technology advancements in entertainment and electronics. Research advancement is seen as corporate mission,  which acts as driving force for “differentiation and creativity through technological innovation.” Sony Music segment recently integrated horizontally by “acquiring] 60% equity interest in EMI Music Publishing.”  Further investments will be conducted in DTC services and Semiconductor IP. The Return on Equity (“ROE”) is estimated to be at least 10%.

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