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Essay: Study on Emotion Regulation Strategies: Emotional Suppression and Cognitive Reappraisal

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RIT Computer Science  Capstone Report  20175

The Analysis of Emotional Suppression and

Cognitive Reappraisal

Nithin Reddy, Ifeoma Nwogu

Department of Computer Science

Golisano College of Computing and Information Sciences

Rochester Institute of Technology

Rochester, NY 14586

nk1214@cs.rit.edu, ion@cs.rit.edu

Abstract—Emotion Regulation is just one of the many activities,

we as humans perform to interact amicably amongst

ourselves. The attempts we do to influence our emotions and

control how we express and experience the emotions can be

categorized under emotion regulation. This study aims to analyze

two particular emotion regulation strategies, namely expressive

suppression and cognitive reappraisal. Firstly the data collection

process is explained in detail, along with the stimuli selection

process and general set up for each sensor equipment. We aim

to understand the activity within the brain while it performs

the above mentioned strategies by recording EEG signals along

with the galvanic skin response to more closely observe the

physiological manifestations. The study is augmented with the

facial expressions collected using a webcam to better analyze the

different states.

Index Terms—Emotion Suppression; Cognitive Reappraisal;

EEG; GSR; Facial Expressions; EEG Representations

I. INTRODUCTION

Emotions can be viewed as a set of coordinated responses

following an interaction between an organism and the

environment. As humans, it is very crucial to have a control

over our emotions for successful adaptive functioning.

Emotion Regulation is when an individual tries to subdue

his emotions and controls how he wishes to express them.

There are several strategies adopted by individuals to regulate

their emotions, the two most widely adopted strategies are

Cognitive Reappraisal and Expressive Suppression.

Cognitive Reappraisal is when we interpret a particular

stimuli from a different perspective than usual and potentially

alter the emotional impact it has on us. A study shows that

participants who witnessed an upsetting surgical procedure

had lower physiological responses when the process was

explained analytically. Expressive Suppression is inhibiting

the emotion felt by not expressing it outwardly. It has been

observed that reappraisal reduces the emotion experience

while suppression does not necessarily alter the emotions

experienced [1].

In this project we try to prove this theory backed with

the data obtained from a more scientific and systematically

designed experiment. We setup an environment where we

try to elicit two emotions namely, amusement and disgust,

and collect data from the participant who would be equipped

with an EEG headset and GSR equipment strapped onto their

hands. The participant would be informed prior to watching

a video to either suppress their emotions or reappraise them.

The data collected is preprocessed and analyzed to support

the theory. The rest of the paper is followed by the detailed

explanation of the environmental setup for the experiment,

detailed description of the EEG and GSR equipment, and the

data those equipments collected along with their preprocessing

methodologies.

II. EXPERIMENT SETUP

A. Equipment and Setup

The experiment was performed in a well light room

with controlled illumination. A 16 electrode Emotiv Epoc

Plus device was used to collect the EEG signals and a B4

Shimmer was used to collect the Galvanic Skin Responses.

The participant would be facing the monitor, where the video

stimulus would be presented and the participant’s frontal face

reactions would be recorded using a consumer grade web

cam corder as shown in Figure 1.

The facial features and the GSR data were collected through

the Imotions software which would synchronize the data

automatically, while the EEG data was collected from the

Emotiv Pro software to enable us access to the raw data the

EEG equipment collected.

Fig. 1. The GSR and EEG equipment

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RIT Computer Science  Capstone Report  20175

B. Stimuli Selection

The purpose of the stimuli is to elicit the emotions of

amusement and disgust in the participant. The selection was

a very critical process, as the stimuli selected should be a

video with which the participants shouldn’t be familiar and

also elicits the desired emotions. Several amusing and disgust

videos were initially considered and shown to several people

who would not be a part of the data collection process.

Amongst the initial videos, we selected the those which had

better ratings.

A total of 6 videos were selected, three of them which

would bring out amusement in the viewer and three which

would evoke disgust. The final stimulus which would be used

in the experiment has these 6 one minute videos separated

with 30 second calming videos. This was done to ensure two

things, one so that we ensured we had a good separation

between the signals for different emotional states and two to

allow the sensors to calibrate with the user. The link to the

list of considered video and the final stimulus are provided in

the appendix.

C. Experiment Protocol

The data was collected from a total of 30 participants ( 15

male , 15 female) who were within the age group of 17 –

30. Prior to the experiment, the participant would be clearly

explained about the experiment and would be asked to sign

the consent form. Next, they would be given instructions

regarding the experiment protocol. They were asked to always

look at the video and not to take their eyes away from the

screen. After we position the participant to get maximum

frames in the webcam, we equip the participant with both

the sensors. The paper will talk about the sensor placement

later while we discuss each sensor individually. Once the

participant is confident about the process, the experiment is

started when the participant clicks the record button.

The stimulus starts with a calming video which we would

use as a baseline. Following the calming part in the video, is

the first disgust video. The participants are informed within

the video that they are allowed to freely express their emotion

for this part. This is then followed by a calming video and

the instructions that inform the participants to suppress their

emotion for the second disgust video. This is then followed

by another calming video with instructions to inform the user

to think about the video in such a way that their perception

would negate the emotion they experience. This entire process

is repeated again for the set of amusing videos as well.

Fig. 2. A cycle of the stimuli

III. GALVANIC SKIN RESPONSE

Our body has about three million sweat glands. The density

of sweat glands varies markedly across the body, the highest

being on the forehead and cheeks, the palms and fingers

as well as on the sole of the feet. Whenever sweat glands

are triggered and become more active, they secrete moisture

through pores towards the skin surface. By changing the

balance of positive and negative ions in the secreted fluid,

electrical current flows more readily, resulting in measurable

changes in skin conductance (increased skin conductance =

decreased skin resistance). This change in skin conductance

is generally termed Galvanic Skin Response (GSR).

The reason why we have chosen to take the GSR readings

because it enables us to measure behavior which is not

under our conscious control. The skin conductivity, the GSR

equipment measures, is maintained by our body at an entirely

subconscious level, which is exactly what makes it a perfect

choice for the measurement of emotional arousal. Combined

with the EEG data, we can look into both the physiological

and psychological responses of a participant. Sweat secretion

is completely under the control of the autonomic nervous

system. We can see the different activities under the autonomic

nervous system in Figure 3.

Fig. 3. The autonomic nervous system

A. GSR Sensors and Placement

The working of a GSR equipment is quite simple. The GSR

measurements can be recorded non-invasively by placing

two electrodes on the skin with very little preperation time.

Participants usually are quite comfortable with a GSR when

compared to other sensors like the EEG – as their setup is

more tedious and time consuming. A GSR sensor is usually

a site of area 1 cm2 made up of a mixture of either silver or

silver chloride which are attached to a velcro. As we can see

in Figure 1, a third sensor is also present in our equipment

which allows us to measure the heart beat of the user at a

similar sampling rate.

It has been observed that the density of the sweat glands

are very high in the hand palms, foot soles and fingers

in a human body, making them favorable locations for

the GSR sensor placement. For this experiment, the GSR

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RIT Computer Science  Capstone Report  20175

sensors were strapped to the non dominant hand of the

participant allowing the dominant hand to be used for other

purposes. The sensor placement as shown in Figure 3, the two

sensors are placed in Positions A and B. The third heart beat

sensor was placed on the ring finger of the non dominant hand.

Fig. 4. The GSR sensor placement

B. Raw GSR Data

We can analyze a raw GSR signal using two parameter,

namely SCL and SCR.

Skin Conductance Level (SCL)

The tonic level, known as skin conductance level (SCL),

is the component which varies very gradually within

seconds. The rise and fall of the SCL depends on an

individual participant’s hydration, skin dryness and autonomic

regulation. The SCL is usually different for different

individuals and hence it is usually not considered to be a

useful metric.

Skin Conductance Response (SCR)

The phasic response is usually the SCR, and it is the layer

on top of the tonic leve. The SCR shows comparatively faster

alterations and the variations are called the ”GSR Peaks”. The

SCR is sensitive to emotional stimulus and can be usually

seen after a lag period of 1-5 seconds. This part of the GSR

is what will be used for analysis.

C. Preprocessing of GSR Data

The initial preprocessing for the GSR raw data includes

down sampling the data. For our data we decided to retain all

the samples because we could afford the computation, but it

Fig. 5. The GSR raw data components

is important to note that down sampling does not cause much

information loss. This step is done because the GSR data is

more often than not sampled at rates much higher than what

is required.The raw GSR signals for three different users have

been shown in Figure 4. We can clearly observe that different

users react very differently to the presented stimuli.

Fig. 6. The GSR raw signal for three different users

Filtering

The next step would be filtering the data. Filtering the raw

data is necessary to remove the tonic level of the data, as this

does not tell us anything about the arousal caused due to the

stimulus. We pass the GSR raw signal data through a median

filter to remove the tonic part of the data and keep only the

smoothened GSR signal containing only the phasic response.

We apply a median filter by going through the entire dataset

sample by sample and subtracting the median computer over

a time window of 4 seconds above and below that sample.

The resulting signal can be observed in Figure 5.

Peak Detection

The next step would be to detect peaks in the signal. Peak

detection is a very step in the analysis part. To understand

peak detection it is very important to know a few other

terminologies. Each GSR signal has a latency, this is the

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Fig. 7. The GSR Median Filtered signal for three different users

gap between the presentation of the stimuli and the onset of

the response. Typically usually comes 1-5 seconds after the

stimuli has been presented. Onset is the voltage at which the

GSR rapidly rises to reach its peak amplitude. Rise Time is

the time taken to reach the peak amplitude from its onset.

Recovery Time is the time the signal takes to reach back to

onset from its peak amplitude. It was observed that this signal

behaves characteristically like the discharge of a capacitance.

The recovery times are usually longer than the rise times.

Hence for peak detection, we find the peak onsets and their

subsequent offsets and calculate the number of peaks in a 2

second window.

D. Feature Extractions from the GSR Signal

We extract a number of features for a GSR signal. We

first divide the entire dataset into four parts based on the

stimuli presented. We slide a two second window over the

GSR signals with an overlapping window of 1 second to

computer the number of peaks, Maximum Peak amplitude,

Minimum Peak Amplitude, Standard Deviation, Variance and

the mean of the GSR amplitudes. Int total for every two

second window, we compute 6 features.

IV. ELECTROENCEPHALOGRAPHY – EEG

Brain is the most complex working system in the world. It

carries out several daily task almost without us even realizing.

The curiosity to try and understand the working of the brain

has led to the development of Electroencephalography, the

brain imaging technique. EEG, quite literally, means the

writings of the electrical activity within the brain.

EEG has been around for quite some time now. Several

sophisticated and advanced EEG’s have been developed

which use anywhere between 10 – 500 electrodes to measure

the activity from the scalps. But the reason to select an EEG

among the various other instruments is because:

 EEG signals record the neural activity with a very high

time resolution. The several activities our brain happens

faster than milliseconds, but an EEG can record the

electrical activities caused by these physiological actions.

 As mentioned, every activity our brain performs, is a

cause of the electrical synapses between the neurons. So

the EEG can quite literally map the activity as it happens

within the brain.

 The EEG equipment is cheap compared to the other

equipements, lightweight and be easily transported from

one place to another.

 EEG is the only equipment which can measure very

subtle proccess the brain does, like inhibition or

meditiation.

The neuron emits a small undetectable electrical activity

when seen as a stand alone. But when your performs a task,

billions of such neurons fire which allows us to measure the

resultant electrical activity. The firing of the neurons have a

very complex pattern which can be classified and attributed to

different activities the brain performs. The diiferent frequency

bands the EEG can detect are:

 Delta Band (1 – 4 Hz)

At this band we only see the slow and large amplitude

signals. It is usually found during the non-REM sleep.

 Theta Band (4 – 8 Hz)

Anythin related to brain processing is usually found in the

theta band. Increasing task difficulty or memory workload

can result in a more dominant signal.

 Alpha Band (8 – 12 Hz)

This band is usually seen for any sensory, memory

or motor related activities. It is quite prominent when

recorded while relaxing with eyes closed.

 Beta Band (12 – 25 Hz)

Any thinking or planned physical movements is reflected

quite strongly in this band. The band is more visible

when there are physical body movements or thinking or

concentrating.

 Gamma Band (25 and higher Hz)

The gamma band frequencies are kind of a gray

area. Researches havent fully understood what these

frequencies reflect or the source which causes them.

A. EEG Data Collection

EEG data collection is a very delicate process. The

participants were instructed to wash and dry their hair before

arriving for their data collection experiment. The electrodes

were wetted using a saline solution for establishing a clean

connection with the scalp. It was made sure that the Emotiv

Headset displayed 100% contact before the experiment was

started.

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RIT Computer Science  Capstone Report  20175

Electrode Placement

For this experiment, the 10-20 electrode placement system

was adopted. The 10-20 system requires the sensors be

arranged at 10% and 20% points on the lines lines of the

latitude and longitude.

To understand this system, we need to first know a few

points of references.

1) Nasion (Nz):

This is the point between the eyes just at the beginning

of the nose.

2) Inio (Iz):

This is the area at the back of a head where there is a

slight bump

3) Preauricular Points:

These are the points behind your ears where the jaw

is connected and you can feel the jaw movement with

your fingers when you open and close your mouth.

The 10 – 20 system is a well accepted electrode placement

system which gives a rough approximation of where the

sensors should be placed. The position are usually a letter

or two followed by a number. The letter indicates which

brain region the sensor would be placed on and the number

indicates the distance from the midline. The brain regions are

Fp = front polar, F = Frontal, C = Central, P = parietal, O

= occipital and T = temporal. The odd numbers are usually

placed on the left side of the brain while the even numbers

are placed on the right side of the brain. For example, F3 is

placed on the left side of the frontal brain region, and T3 is

placed on the left temporal region.

B. EEG Artifacts

Our brain processes a lot of activities simultaneously. It

is only natural that we see all these activities in our EEG

recordings. In order to get the best analysis, it is very important

that we get rid of the major known artifacts in the brain signals.

Some of the most common and frequently occurring artifacts

are as follows:

1) Any movement of our body is recorded in the EEG data.

The closer the part to the brain, the higher the impact it

has on the data.

2) Moving the eye up and down also affects the EEG

signal. The signals are either sinusoidal or box shaped

depending on the type of eye movement.

3) Just like the eye motion, even the blinking of the eye

causes disruptions in the EEG signal.

4) Adjusting the headset during the experiment can have

disastrous affect on the EEG signals. Sometimes if the

electrode region has been shifted we might end up

collecting wrongly placed data.

5) Line noise is one of the most commonly occurring type

of artifact in the signal.

6) It is also very important that the participant is advised

not too move their head too much. It is observed that

this causes quite a disruption in the EEG signal and

reason is believed to be that the head movements affect

the water distribution within the brain and that might

have a hand in affecting the electrical properties.[1]

C. EEG Data Cleaning

The EEG Data cleaning was kept to a minimum. The

paper focuses on using a unique representation of the EEG

data which will be discussed in the later sections. The

basic preprocessing steps taken have been explained in

the following subsection in the order in which they were

performed:

1) Bad Channel Removal: After importing the data the

first thing to do is to have a look at the plot manually. Some

channels have data that are either all zero or completely

garbage. It is better to remove these channels as they might

affect the ICA (explained later).

2) Band Pass Filtering: For our analysis we have cut off

the signal at a lower boundary of 1Hz and an upper boundary

of 40Hz. We were mostly interested in the alpha, beta and

theta bands and hence keeping the other frequencies would

not be useful.

3) Epoch the Data: It is very important to know when the

stimuli is presented and accordingly label the data for that

stimuli. We use a 3 second epoch with a 2 second overlapping

window. 3 seconds is usually considered a long duration but

we see that it works best in our case.

4) Independent Component Analysis: We use ICA mainly

for artifact removal. For intuitive purposes, think of our EEG

signal as a mixture of the signals which are caused by our

stimuli, breathing, eye blinking, muscle movement and line

noise. Using ICA the signal into several different signals

each representing one of the previously mentioned tasks. We

will remove the most commonly observed components like

eye blinking and muscle movement and recombine the other

components to recreate the signal.

We use the FastICA method to separate the components.

The two main steps in ICA would be data whitening

and component extraction . Data whitening usually means

removing the correlations between the channels and force the

channels to be uncorrelated. Extracting the components is

usually achieved by rotating the data and trying to minimize

the Gaussian properties in the projections.

5) Fast Fourier Transform: FFT is basically used to

transform the data from time domain to frequency domain.

As we mentioned previously, the billions of neurons fire at a

particular rhythm while performing an activity. We hope to

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RIT Computer Science  Capstone Report  20175

see which frequencies have the highest power spectrum for

the different emotional states. We particularly analyze just

three bands namely, theta (4 – 8 Hz), alpha (8 – 12 Hz) and

beta (12 – 25 Hz) bands.

D. Learning Representations

It is a common procedure to consider the EEG signals over

a period of time and compute different aggregations and use

them as feature vectors for the classifier. While this seemed

to work just fine, this paper looks at another way which

will even take in to consideration the topology of the EEG

electrodes by storing the features in multi dimensional tensors.

The EEG data we collect, is a time series data aggregated

from all the 14 electrodes placed over the participants head.

FFT is usually performed to study the underlying frequency

responses of the neurons collectively for a particular stimuli.

Instead of creating aggregations, which might miss out on

some key time series features, this method tries to create a

movie which shows how the brain responds to a stimuli with

respect to the frequency spectrum. The first step is to collect

the 3D coordinates of the electrodes and convert them to 2D

coordinates but maintain the relative distances between the

different electrode locations. This is done using the Azimuthal

Equidistant Projection (AEP). Once we have all the electrode

locations in place, we calculate the frequency response for a

particular time window. Since we are considering only three

frequency bands we will have three topography activity maps

which can be combined to form the RGB bands for our images.

The idea behind this approach is to convert the normal

EEG data into an intuitively put movie kind of data to

feed possibly into a recurrent neural network to learn the

evolutions and response to different stimuli.

V. CONCLUSION

The conclusion goes here.

ACKNOWLEDGMENT

The authors would like to thank…

References

[1] S. Zhang, C. Zhu, J. K. O. Sin, and P. K. T. Mok, “A novel ultrathin

elevated channel low-temperature poly-Si TFT,” IEEE Electron Device

Lett., vol. 20, pp. 569–571, Nov. 1999.

Rochester Institute of Technology 6 j P a g e

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