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Essay: Online Simulation Game for Corporate Learning and B-Schools

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  • Subject area(s): Sample essays
  • Reading time: 3 minutes
  • Price: Free download
  • Published: 1 February 2018*
  • Last Modified: 23 July 2024
  • File format: Text
  • Words: 809 (approx)
  • Number of pages: 4 (approx)

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This page of the essay has 809 words.



CHAPTER 3

SOFTWARE REQUIREMENT CHAPTER 3

SOFTWARE REQUIREMENT SPECIFICATION

3.1 USERS

In our online simulation game mainly focuses on corporate people and B-schools.

 The corporate people play the game to learn the activities of the corporate world in a fun way. It is a completely risk free environment in which the users can experiment with various decisions in various scenarios.

 Whereas in B-schools, the students in the college can play the game to know the environment of corporate world like how the marketing people does the marketing whereas Finance people how to take decisions to invest in new projects resources etc. finally the HR role how could he recruit and maintain a resource in the organization etc..

3.2 FUNCTIONAL REQUIREMENTS

The following are the functionalities of Online Simulation game

‘ The Player should be in a position to click on any country in a world map.

‘ Once a country is selected, the country’s economic factors, geo political factors and cultural factors should be dynamically displayed.

‘ The demand for products in the each of the country should be displayed.

‘ A player should be in a position to choose a mode of entry to sell the products in a particular country.

‘ Based on various business logic, the eligibility or precondition of the player to sell products in a country should be determined.

‘ Based on business logic the number of units of product sold in a specific country is computed.

‘ The player should answer questions from the culture question bank and his cultural sensitivity score will be determined.

‘ Finally, the performance of the player will be displayed using various graphs.

3.3NON-FUNCTIONAL REQUIREMENTS

The Specific functions delivered by the system are

Performance

‘ This online simulation game, the user is able to navigate or play game efficiently.

‘ As soon as the Player selects the country, system responds in a fraction of seconds

‘ The unit of products he sold will be computed using sales figure algorithm in a graph within a seconds.

Portability

‘ Online simulation game can be able to access in any type of devices such iPod, laptop and web applications etc.

‘ It is feasible in any hardware environment.

Usability

‘ Any corporate people or B-schools can play the game easily with little knowledge.

‘ The game is interesting and engage.

Security

‘ Online Simulation game is well secured and reliable.

‘ Each player scores are stored securely in the admin database.

Maintenance

‘ Admin keep noticing and updating the data frequently.

‘ All the feedback he receives and resolves it within minutes.

3.1 USERS

In our online simulation game mainly focuses on corporate people and B-schools.

 The corporate people play the game to learn the activities of the corporate world in a fun way. It is a completely risk free environment in which the users can experiment with various decisions in various scenarios.

 Whereas in B-schools, the students in the college can play the game to know the environment of corporate world like how the marketing people does the marketing whereas Finance people how to take decisions to invest in new projects resources etc. finally the HR role how could he recruit and maintain a resource in the organization etc..

3.2 FUNCTIONAL REQUIREMENTS

The following are the functionalities of Online Simulation game

‘ The Player should be in a position to click on any country in a world map.

‘ Once a country is selected, the country’s economic factors, geo political factors and cultural factors should be dynamically displayed.

‘ The demand for products in the each of the country should be displayed.

‘ A player should be in a position to choose a mode of entry to sell the products in a particular country.

‘ Based on various business logic, the eligibility or precondition of the player to sell products in a country should be determined.

‘ Based on business logic the number of units of product sold in a specific country is computed.

‘ The player should answer questions from the culture question bank and his cultural sensitivity score will be determined.

‘ Finally, the performance of the player will be displayed using various graphs.

3.3NON-FUNCTIONAL REQUIREMENTS

The Specific functions delivered by the system are

Performance

‘ This online simulation game, the user is able to navigate or play game efficiently.

‘ As soon as the Player selects the country, system responds in a fraction of seconds

‘ The unit of products he sold will be computed using sales figure algorithm in a graph within a seconds.

Portability

‘ Online simulation game can be able to access in any type of devices such iPod, laptop and web applications etc.

‘ It is feasible in any hardware environment.

Usability

‘ Any corporate people or B-schools can play the game easily with little knowledge.

‘ The game is interesting and engage.

Security

‘ Online Simulation game is well secured and reliable.

‘ Each player scores are stored securely in the admin database.

Maintenance

‘ Admin keep noticing and updating the data frequently.

‘ All the feedback he receives and resolves it within minutes.

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