eSports should be considered as real sports

If I say that video games should be real sport, people would laugh. Around the world, gaming and eSports are considered as a real “sport”. Today video games have become one of many world’s watched tournaments on TV. Personally, I’ve competed and played in many eSports tournaments at the age of 16. ESports or anything that takes hours and hours … Read more

Are video games to blame for childhood obesity and mental health issues?

For decades now exposing children to video games has been a very controversial topic, however, I feel cutting off video games from children entirely isn’t the answer to the issue. The younger generation shouldn’t be shut off from that range of technology just because there is a selection of violent and not safe for work … Read more

Do violent video games affect an individual’s level of desensitisation?

According to the Office for National Statistics (2018), violent crime has been slowly rising over the past 15 years. In response to this, many researchers have raised concerns over the content within video games, violent first-person video games in particular due to the explicit violence displayed to those playing (Staude Muller, et al., 2008) as … Read more

Application of gamification

A relatively strict distinction of gamification has been introduced, as the use of certain game mechanisms to increase the involvement of the contractor’s activities in the implementation of specific tasks, serving the operational objectives of a given management area. It allowed to clearly separate gamification from the use of games, in which not only a … Read more

Is the virtual realm ethically right or wrong?

With an estimated 2.2 billion gamers worldwide, gamers stretch to almost a third of people living on this planet. Gaming is a popular media of entertainment and has grown rapidly in recent years. According to a market analyst firm named Newszoo, the games industry earned $108.9 billion and is expected to increase to $128.5 billion … Read more

Women’s representation in video games

1.0 Introduction For my case study I will be looking at women’s representation in video games and the over sexualised way they are represented. From the birth of the industry, females have always been underrepresented. Not only in the real world but females often played the role of background characters offering no real difference to … Read more

Impact of technology in the home environment (literature review)

The aim of this literature review is to discuss the impact of technology in the home environment, referring to existing research on the effects of modern-day technology on children’s development in the early years. This study reflects research that is compiled to promote a better understanding of the relationship children aged 3-4 have with technology … Read more

Virtual reality for vestibular rehabilitation (analysing two studies)

As we age, our bodies change. Those changes include our balance accompanied by an increased fall risk. Falls are a common phenomenon seen most often in the elderly population. According to Franco (2012), this risk increases with each decade over the age of 60. Falls and fall-related injuries among elderly people are major issues for health. The … Read more

What are the effects of gaming, and are they good or bad?

Where do people stand in in the debate on video games, and their effect on the youth? Do people think they’re a travesty and a thing that never should have been created or do people believe that they’re an amazing thing made as a product to create better entertainment? Whichever side they’re on doesn’t matter, … Read more

What developers do to stop or deter players from pirating their games

Abstract The focus of this dissertation is about how developers tackles against players from pirating their games. The key research is to find out why people pirate games and how it affects game makers by looking at statistics over the years, and how developer’s punishment players get for pirating their games. By doing this, showing … Read more

Enhance Student Engagement w/ Video Games & Complex Teaching Methods

 Validity Paper: Teaching Methods That Promote Student Engagement Kaneenah Abdul Qadir Psych 3530 Advance Research Design A Carrington Georgia State University April 27th, 2018 Researchers have conducted various studies that examine the effects of incorporating active teaching methods in many college courses. Some of these methods are compared to basic teaching methods in two … Read more

Analysis of article ‘Are Violent Video Games harmful to Children and Adolescents’ (Gruel, 2010)

The article “Are Violent Video Games harmful to Children and Adolescents” (Gruel, 2010) explores the effects of violence in video games on aggression, school performance, the brain, and sociology of youth as explored through various studies and surveys. This article served as an amicus curiae in the case Brown v. Entertainment Merchants Association. The article … Read more

Could video games cause positive change in specific brain patterns of the elderly?

A game for larger (60) The performance of people of different age groups in NeuroRacer game showed a continuous decline in cognitive control with advancing age, but also the ability to train the brain to handle multiple tasks. (Photo: University of California) There is something very usual to see his grandfather playing video game, right? … Read more

Video Game Addiction

Anyone who has experienced video game addiction knows it all too well, video game addiction IS real. A closer glance at video game addiction shows that it is not just affecting the individual, it is also affecting the ones around them, their school, their life, and much more than that. When a gamer in Russia … Read more

Video games: The Argument for Benefits

Many people believe in the lies the media tells about video games. The media claims it could be destroying your child’s chance at a healthy life, when in fact, video games could be benefiting them in many different ways. Not only does it benefit children it can benefit adults and senior citizens as well. Schools … Read more

Influences of video games on aggression (analysis of study)

Aggression can serve as a significant problem in social development, for children and adults alike. In fact, the number of violent acts have recently been increasing: in certain states within the United States, guns have frequently made appearances in schools. Although Western culture believes people are responsible for their own behaviors and that aggression is … Read more

Online gaming among teenagers

Introduction Online gaming are extremely prominent among young people over the world. A current study has found that more than 45 % of youngsters guaranteed to spend more than 60 % of their online time in playing web based recreations. The most well known diversions played by them incorporate online flash games, multiplayer games and … Read more

Does playing violent video games increase aggressive behavior in children? (proposal)

Research Design: Strengths and Limitations Today, there are a variety of research methods that are used by a psychologist or scientist used to answer a research question. The research question I am focusing on is, does playing violent video games increase aggressive behavior in children? I will be doing two different methods, an experimental method … Read more

Exergaming – rehabilitative health care technology

Medical conditions, such as a stroke, heart attack, arthritis and even serious illnesses, injuries and surgery, often lead a slow recovery to optimal health. One of the most important factors to recovery is participation in rehabilitative services designed to aid in one’s healing process. Throughout the recovery process of a life changing event, challenges in … Read more

Is addiction to technology something to worry about?

Is addiction to technology something to worry about? Is there extremely such an issue as addiction to technology? Well, even though the road of addiction and traditional use has become smaller with more and more technology enforced in our means of life, also to mention that there’s no such issue as addiction to technology would be pretty insensitive and dangerous statement. there’s positively such an issue as a technology addiction, and it’s become a reasonably huge downside for our society as a result we … Read more

eSports is growing up

Giant stadiums, teenage millionaires, great fans, millions of spectators and big companies: welcome to the world of eSports. Some people find it dreadful, for others it is a great spectacle. Most people have heard of eSports. If you haven’t, you will know what eSports is about after reading this report. It has been said that … Read more

Video Games Creating a Patriarchy for the Male Gaze

Introduction: According to John Berger, “Men look at women. Women watch themselves being looked at. This determines not only most relations between men and women but also the relation of women to themselves.” (1972:42). With this dissertation focusing on the gender relationship and using the “male gaze” theory as the key element to elicit a … Read more

Exploring the Link Between Violent Video Games and Aggression: Psychological Evidence Unraveled

 Ladies and gentleman, fellow students, I wish to speak to you today on the topic of violent video games and aggression. I will put forward the argument that psychological evidence does demonstrate the link between violent video games and aggression. Bushman and Anderson (2001), who are supporters of this argument, define ‘violence’ as being … Read more

Why Violent Video Games Increase Aggression Long After Playing: Bushman and Gibson Study

 Bushman, B. J., & Gibson, B. (2010, August 11). Violent Video Games Cause an Increase in Aggression Long After the Game Has Been Turned Off. Retrieved November 18, 2018, from Experimental studies show that violent video games cause people to behave more aggressively, but how long does the effect last? In most experiments, … Read more

Links between violent video games and aggressive behavior – competitive state hostility

 For the last several months, Fortnite has dominated popular culture and won the hearts and minds of countless youth and young adults, myself included. From the goofy emotes and cartoon graphics to the intense shootouts, there is a lot to enjoy about this game. At any given time of day or night, I can … Read more

Violent Video Games Can Increase Violence in people – Evidence from Columbine & Devin Moore Cases

 For: Violent video games can be seen to increase violence in both young and old, men and woman. It has been shot that even brief exposure to violent video games can increase violence in people. Examples of this can be seen in shooting such as The Columbine Shooting, the Devin Moore case and even … Read more

Propaganda in Video Games: US Military’s Use of Technolgy

Within the mass communications world Propaganda plays significantly roles in writing culture. Propaganda is hidden in our literature, spews from our radios, and is even inside our televisions. Propaganda, information or material spread to advance a cause or to damage an opponent’s cause in such a way as to hide negative aspects, surrounds us all … Read more

Do Violent Video Games Contribute to Youth Violence?

 Video games are a source of entertainment for many around the world. These games have evolved and adapted with time, introducing current problems, situations, options, and accepted societal boundaries. The popularity of violent video games during the last few decades has risen significantly. Many parents, teachers, and adults in general believe that the fictional … Read more

Exploring Interactivity in Video Games and Music Performance

 One of the aims with the major practical project was to present an interactive, immersive listening/viewing experience surrounding video game soundtracks, with the aid of visuals. Interactive is defined as “allowing a two-way flow of information between a computer and a computer-user; responding to a user’s input.”. The debate on the interactivity of video … Read more

Do Video Games Really Affect Aggression in Adolescents? Exploring the Studies.

 Running Head: PRIMING EFFECT /  Do Video Games Really  1 PRIMING EFFECT OF COMPUTER GAME VIOLENCE ON CHILDREN’S AGGRESSION LEVELS / Do Video Games Really Cause Violence in Adolescents? Social Behavior & Personality: An International Journal / Psychology Today Eric Boyd Northwest State Community College Whether or not video-games violence causes aggression in kids … Read more

Investigating Students’ Perceptions of Video Games as a Tool for Vocabulary Enhancement

 Perceptions of Students towards Video Games as a Tool for Vocabulary Enhancement in the ESL Classroom 1 Marlon Dominique B. Custodio and 2 Reginald Ivan L. Sison 1 National University, 2 NationalUniversity, . Abstract: Over the past decades, technology has been a part of people’s way of communicating and learning. The rapid increase of … Read more

Exploring How Video Games Enhance Vocabulary Learning In The ESL Classroom

 Perceptions of Students towards Video Games as a Tool for Vocabulary Enhancement in the ESL Classroom 1 Marlon Dominique B. Custodio and 2 Reginald Ivan L. Sison 1 National University, 2 NationalUniversity, . Abstract: Over the past decades, technology has been a part of people’s way of communicating and learning. The rapid increase of … Read more

Violent Video Games: Emerging Social Phenomenon of Aggressive Behavior

 Introduction Video games have been invented approximately in the early 1970s. In 1971, the first arcade video game named Computer Space was produced by Nutting Associates. In the next year, an arcade game company named Atari released a game called Pong, which is basically a game about ping-pong. The gaming company started their journey … Read more

Why Violence is an Inevitable Part of Human Life: Risking Fight Club, Video Games, and More

 It seems like violence happens way too often these days. The first thing that people do when they don’t get what they want, or want to change something, is use violence, whether big or small. Mass shootings, school shootings, fights, whether the right people are owning guns or not, violent video games and violent … Read more

Exploring Interactivity in Video Games: “Interactivity for Engaging Game Audiences – The Legend of Zelda Case Study

 Interactivity is one of the key concepts through which games engage their audience. It allows a communication in which games are distinct from other forms of media, because of the (1) player actions seeming to have direct consequences in the world presented to them. American designer Edwin Schlossberg saying how, “True interactivity is not … Read more

Effects of Violent Video Games on Youth: Don’t LetChild Get Hooked

 November 2017 Violent Video Games and Youth Violence The number of video games played by kids has been on the rise globally. Some of these games are associated with scenes of violence. Interestingly more than half of top-selling video games contain violence. Whereas there are those, who have advocated for video games, some of … Read more

Exploring How Violent Video Games Affect Adolescents” Violent Behaviors Over Time

 The existential use of violent video games over time may cause adolescents to become violent. Gender may also play a role in associated behavior. A video game is an interactive game played using a specialized electronic gaming device (a controller) or a computer or mobile device and a television or other display screen. A … Read more

Video Games in the Classroom: Unlocking Student Engagement & Motivation

 As the dawn of technology continues to advance our youth culture, there is now controversy as to whether or not these innovations are truly helpful. Nowadays, teachers are beginning to use video games as another medium to help their students with learning abilities. In addition, video games are now being used to progress the … Read more

The First Videogame Ever Made in the US: Tennis For Two

 While the aforementioned PONG was the first videogame to achieve extreme success with the public, the first videogame ever made in the United States was William Higinbotham’s Tennis For Two, which was finished on October 18th, 1958. This predates PONG by about 50 years, and, while Tennis For Two certainly didn’t reach the level … Read more

The Impact of Violent Video Games and Media on Children

 Over the centuries, mankind has developed into a fully functional, civilized society that has learned to mostly behave in a peaceful manner. During the past few decades, however, mankind has slowly been introducing new technologies and media that has presented violence in an uncensored format, leaving many children to be negatively impacted by this … Read more

Video game industry – USA

November 29th, 1972, a day that, while unrecognized by many, hosts a certain event that revolutionized an industry that had hardly come out of the shadows at the time. Not only was that fateful Wednesday the introduction of the arcade cabinet PONG to the United States, it represented something much more than that, it represented … Read more

Video games and violence in children

The purpose of this research paper is to address the question does playing violent video games increase aggressive behavior in children? My hypothesis on this matter is that in fact playing violent video games does increase aggressive behavior in children and adults alike. My reasoning for this is unlike violent movies, violent video games require … Read more

The effect of product appearance on consumer preference: mobile video games in the Apple App store

INTRODUCTION The video gaming world is changing rapidly to new mobile devices. In 2014, Forbes declared a $25 billion in value (42% increase over 2013) and predictions show it could reach $40 billion within three year . Mobile applications (app) are one of the fastest-growing segments of downloadable software marketplaces. The Apple’s App Store have … Read more

Controversy of Videogames and Attention

Attention is a cognitive behavioral process in which people concentrate on a discrete aspect of sensory input selectively and ignore other perceivable information that is subjectively or objectively regarded as unrelated or distracting (Anderson, 2004). This process involves allocation of limited mental resources for target detection and distraction suppression. There has been a hot debate … Read more

The Oculus Rift – Virtual Reality

The Oculus Rift is one of the first VR systems that will produce a realistic sense of immersion at an affordable price(Thomas Cornall,2014) The Oculus Rift gaming chair is a peripheral device that enhances the immersion of the Oculus Rift beyond what it is already capable of by providing syntactic feedback to the user(Yenumula V. … Read more

The correlation between video games and behavioral changes

There is a correlation between video games and movies and behavioral changes, especially in young adults and teenagers. Interestingly, the majority of the young adults spend the largest proportion of their time watching visual media and playing video games. Many researchers have noted that video games play a leading role in physiological and cognitive development … Read more

Do violent video games increase aggression in the people who play them?

Do violent video games increase aggression in the people who play them? Are video games responsible for shooting and other forms of violence? Violent video games have come up in debates lately for allegedly damaging the mental states of children. People claim that children who are exposed to violent video games show more aggressive behavior. … Read more

Do Violent Video Games Increase Aggressive Behavior in Adolescents?

 Video games encourage violent behavior in adolescents "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…There comes a time when the data are sufficient to justify action. That time has come." (Steinfeld,1979). This statement was wade almost 40 years … Read more

Writing essays about video games

Video games have been around for many years, and they have become an increasingly popular form of entertainment among people of all ages. While some people view video games as nothing more than a way to pass the time, others believe that video games can have a positive impact on players.

Video games are a popular topic for argumentative essays because there are many debates regarding their use. One of the main debates surrounding video games is whether or not they cause violence or behavioural problems.

Some studies have linked violent video games to aggressive behaviour and thoughts, but the evidence is inconclusive. There is no clear scientific evidence that playing violent video games leads to violent behaviour in real life. In fact, some research has suggested that playing violent video games may actually reduce aggression and violence. On the other hand, some experts argue that playing violent video games can desensitise people to real-world violence and may even increase aggressive behaviour in some individuals.

Another debate surrounding video games is whether or not they are an effective way to keep fit. While some people argue that playing video games can be a form of physical activity, it is important to note that video games are typically sedentary activities. As such, playing video games alone is not enough to maintain a healthy lifestyle. However, some video games are designed to be more physically active, such as Wii Sports and Just Dance, and can be a fun way to get exercise.

Despite the debates surrounding video games, it can be argued that there are many advantages to playing them. Video games can be a great way to unwind and relax after a long day, as well as a great way to escape from the stresses of everyday life. Video games can also be educational, as many games are designed to teach players about a variety of topics. Additionally, video games can help to cultivate friendships, as many people enjoy playing them together.

However, there are also some disadvantages to playing video games. One of the main risks associated with playing video games is that they can be addictive. Some people become so immersed in a game that they neglect their real-life responsibilities and relationships. Additionally, playing video games can have a negative impact on mental health, as some games may contain triggering content.

In conclusion, there is no definitive answer to the debate surrounding video games and most essays will present a balanced view, considering both pros and cons. While some people believe that they can be beneficial, others argue that they can have a negative impact. Ultimately, it is up to the individual to decide whether or not video games are a good fit for them.