eSports should be considered as real sports

If I say that video games should be real sport, people would laugh. Around the world, gaming and eSports are considered as a real “sport”. Today video games have become one of many world’s watched tournaments on TV. Personally, I’ve competed and played in many eSports tournaments at the age of 16. ESports or anything that takes hours and hours … Read more

Are video games to blame for childhood obesity and mental health issues?

For decades now exposing children to video games has been a very controversial topic, however, I feel cutting off video games from children entirely isn’t the answer to the issue. The younger generation shouldn’t be shut off from that range of technology just because there is a selection of violent and not safe for work … Read more

Do violent video games affect an individual’s level of desensitisation?

According to the Office for National Statistics (2018), violent crime has been slowly rising over the past 15 years. In response to this, many researchers have raised concerns over the content within video games, violent first-person video games in particular due to the explicit violence displayed to those playing (Staude Muller, et al., 2008) as … Read more

Application of gamification

A relatively strict distinction of gamification has been introduced, as the use of certain game mechanisms to increase the involvement of the contractor’s activities in the implementation of specific tasks, serving the operational objectives of a given management area. It allowed to clearly separate gamification from the use of games, in which not only a … Read more

Is the virtual realm ethically right or wrong?

With an estimated 2.2 billion gamers worldwide, gamers stretch to almost a third of people living on this planet. Gaming is a popular media of entertainment and has grown rapidly in recent years. According to a market analyst firm named Newszoo, the games industry earned $108.9 billion and is expected to increase to $128.5 billion … Read more

Women’s representation in video games

1.0 Introduction For my case study I will be looking at women’s representation in video games and the over sexualised way they are represented. From the birth of the industry, females have always been underrepresented. Not only in the real world but females often played the role of background characters offering no real difference to … Read more

Impact of technology in the home environment (literature review)

The aim of this literature review is to discuss the impact of technology in the home environment, referring to existing research on the effects of modern-day technology on children’s development in the early years. This study reflects research that is compiled to promote a better understanding of the relationship children aged 3-4 have with technology … Read more

Virtual reality for vestibular rehabilitation (analysing two studies)

As we age, our bodies change. Those changes include our balance accompanied by an increased fall risk. Falls are a common phenomenon seen most often in the elderly population. According to Franco (2012), this risk increases with each decade over the age of 60. Falls and fall-related injuries among elderly people are major issues for health. The … Read more

Writing essays about video games

Video games have been around for many years, and they have become an increasingly popular form of entertainment among people of all ages. While some people view video games as nothing more than a way to pass the time, others believe that video games can have a positive impact on players.

Video games are a popular topic for argumentative essays because there are many debates regarding their use. One of the main debates surrounding video games is whether or not they cause violence or behavioural problems.

Some studies have linked violent video games to aggressive behaviour and thoughts, but the evidence is inconclusive. There is no clear scientific evidence that playing violent video games leads to violent behaviour in real life. In fact, some research has suggested that playing violent video games may actually reduce aggression and violence. On the other hand, some experts argue that playing violent video games can desensitise people to real-world violence and may even increase aggressive behaviour in some individuals.

Another debate surrounding video games is whether or not they are an effective way to keep fit. While some people argue that playing video games can be a form of physical activity, it is important to note that video games are typically sedentary activities. As such, playing video games alone is not enough to maintain a healthy lifestyle. However, some video games are designed to be more physically active, such as Wii Sports and Just Dance, and can be a fun way to get exercise.

Despite the debates surrounding video games, it can be argued that there are many advantages to playing them. Video games can be a great way to unwind and relax after a long day, as well as a great way to escape from the stresses of everyday life. Video games can also be educational, as many games are designed to teach players about a variety of topics. Additionally, video games can help to cultivate friendships, as many people enjoy playing them together.

However, there are also some disadvantages to playing video games. One of the main risks associated with playing video games is that they can be addictive. Some people become so immersed in a game that they neglect their real-life responsibilities and relationships. Additionally, playing video games can have a negative impact on mental health, as some games may contain triggering content.

In conclusion, there is no definitive answer to the debate surrounding video games and most essays will present a balanced view, considering both pros and cons. While some people believe that they can be beneficial, others argue that they can have a negative impact. Ultimately, it is up to the individual to decide whether or not video games are a good fit for them.